About Me
Hello there. My name is Eric, and I proudly identify as an old school gamer, with roots tracing back to the 1980s gaming era. I always wanted to develop and sell games for others, but life’s obstacles got in the way. However, with unwavering support from my family, friends, and the Inspiring community of YouTubers, I finally drew up enough courage to pursue this dream once and for all.
I don’t have much experience making games because Growing up there weren’t any school or college Courses that revolves around game development, therefore I had to learn whatever I could on my own. At this point, I’m technically a “noob” that has a lot of gaming ideas that I want to implement and I’m willing to learn as I go to make this happen.
Now there will be successful triumphs, as well as huge failures, but I won’t give up to add my 2 cents to this industry and hopefully change things for the better. I invite you to come watch, interact, and play.
Take Care. 🙂
Frequently Asked Questions
What types of games do you plan on making?
Whatever I want to make. But I have a few genres that I favor over others. With that being said…
What gaming genres do you like?
RPG, SHMUPS, 2D platforms, real-time strategy,
What platforms am I planning to develop on?
Apple 1st. — iPhone, Mac, iPad, AppleTV, maybe even Apple Watch. As I develop my skills, or find trustworthy developers, then I’ll consider other platforms as well.
What programming tools and languages do you use?
Xcode, Swift programming language.
Wait… no game engine?
Well… yes and no.
WHAT?
Hold on, let me explain. I’m currently using the game engine tool that Apple offers within Xcode called SpriteKit. In the future, I’m planning on building my own game engine. Complete with my own custom interfaces, features, and concepts that I feel will allow me to develop games much faster than what a commercial game engine can deliver. SO THERE!!
Experiment 1
Ahh!! Wondering why my first game project is labeled Experiment 3, and not Experiment – 1? Well then you came at the right place. Let me get you a washcloth and towel so that you can clean yourself.
The objective for this experiment is, and will always be:
Make great games that everyone will love.
How am I going to do this? Well, even though this experiment contains a long list of guidelines that I’m going to follow, the ones that you should solely focus on are:
- Introduce new ideas, concepts, and gameplay mechanics and incorporate them into my gaming projects.
- Stop disposing/canceling most of my game ideas because of the assumption that they won’t make a lot of money. Instead, place them within an environment that will allow the idea to grow and evolve into an even better idea than before.
- Give players access to my development processes to provide ideas and suggestions to improve my games. Also… (This part will be revealed once financial stability has been achieved)
- Allow everyone to enjoy my games for free, with the option to support our work through affordable alternative payment methods. This support allows me to dedicate my time to creating more exciting and innovative experiences for everyone.